Service · UI/UX & Product Design

Design that earns its keep.

Research, wireframes, clickable prototypes and design systems — shaped to the operational system they'll ship inside. Not pretty pictures handed over the fence to engineering.

01Product & UX research
02Wireframes & flows
03Clickable prototypes
04Design systems
Typography 2 families
Aa Display
Newsreader

Regular · Italic · Medium

ABCDEFG · 0123456789
Aa Text / UI
Inter

The quick brown fox jumps over the lazy dog.

Regular · Medium · Semibold
H1 H2 H3 BodyLabel
Color 5 core
Apricot
Primary accent · CTAs
#DD9468
Moss
Secondary · italic accents
#4F5F3A
Forest ink
Headlines · text
#262219
Cream
Canvas · background
#F4EEE2
Blush
Tints · surfaces
#F0C2A0
The case for product design

Design is the cheapest place to fail.

A wrong screen in Figma costs an afternoon. A wrong screen in production costs a sprint. We use design to fail every assumption — fast, cheap, and reversibly — before engineering touches a line of code.

Wrong screen in Figma
~4 hrs
Reverse a decision before lunch.
Wrong screen in production
~1 sprint
Now engineering is paying for it.
Iterations before build
5–12
Bugs caught in design
~70%
What we deliver

Six artefacts, one integrated process.

Everything we ship plugs straight into the engineering pipeline — no "designer-to-developer" theatre.

User research

Customer interviews, journey mapping, competitive teardowns. The work before the work.

Wireframes

Low-fidelity blueprints of every screen. We argue about flow before pixels.

Clickable prototype

Figma protos with real interactions you can test on customers before engineering.

Hi-fi UI design

Pixel-perfect interfaces with state coverage — empty, loading, error, success.

Design system

Tokens, components, patterns. Designed in Figma, mirrored in Tailwind. One source of truth.

Engineering handoff

Specs, redlines, Tailwind classes. Since we build too, the handoff is mostly already done.

Design systems · spotlight

One source of truth.

Every Noetic design ships with a system: colour tokens, type ramps, spacing scale, components. The same primitives live in Figma and in Tailwind, so changing a token updates everything everywhere.

  • Token-driven
  • Figma ↔ code parity
  • Full state coverage
  • Accessibility baked-in
Color tokens
moss
moss-2
forest
apricot
apr-2
cream
Type scale · Newsreader + Inter
Display Newsreader · 72
Heading Newsreader · 32
Body Inter · 17
OVERLINE Inter · 12
Button · primary / secondary / ghost
Primary Secondary Ghost
How we work

From customer interview to engineering handoff.

Five stages, six weeks of designed-and-tested work before engineering starts the build. Each stage has a named artefact — nothing handed over the fence.

  1. 01 · Week 1

    Research

    Customer interviews, JTBD framing, audit of what already works.

  2. 02 · Week 2

    Wireframe

    Low-fi flows. Get the structure right before the styling.

  3. 03 · Week 3

    Prototype

    Clickable. We test it with real customers before pixels get polished.

  4. 04 · Week 4–5

    Hi-fi & system

    Visual design with full state coverage; design system shipped alongside.

  5. 05 · Week 6+

    Handoff & build

    Tailwind-mapped specs. Or — since we build too — we just start shipping.

Featured · Product design

See the flows we've designed — and the products they shipped into.

Activation
+58%
Support tickets
−42%
Time to first value
3min
CSAT post-redesign
4.7/5

Typical post-redesign outcomes, aggregated across recent product-design engagements.

Frequently asked

Questions design leads ask us.

Different question? Send it over.

Do you do design without development?

Yes. Plenty of clients engage us only for research, wireframes, prototyping, or a design system — then take it to their own engineering team. Handoff is part of the deliverable.

How long does a design engagement take?

A focused design sprint runs 4–6 weeks; a full design system + product UI typically runs 8–10 weeks. Bigger surfaces stretch further.

Do you work in Figma?

Yes — Figma is our default. You get the file, the variables, the components, and the prototype links. If you have an existing Figma library, we'll work inside it instead of imposing ours.

What's a "design system" — do I really need one?

If your product has more than ~10 screens or more than one engineer, yes. Tokens (colour, type, spacing) and shared components mean every new screen costs hours instead of days, and the product stays consistent as the team grows.

Do you do user research too?

Yes. Customer interviews, usability tests on prototypes, and competitive teardowns are baked into the front of every engagement.

How is your design different from a generic agency?

Because we ship the code, our design accounts for the whole operational system around the product — auth, billing, ops, integrations. You don't end up with a screen that engineering says "we can't build that."

Design first. Build second.

Let's design it first.

30 minutes. Bring your product idea or existing one — we'll talk through where research, prototypes, or a design system would save the most pain.