Cross-platform & native
Flutter, React Native, or fully native Swift / Kotlin — chosen based on what your app actually needs.
Native iOS, Android, and cross-platform apps that share one backend with the rest of your business — synced data, shared auth, real-time everything. Built so your customers (and your field team) carry your product in their pocket.
The web is where they discover you; the app is where they stay. Push notifications, offline mode, biometric auth, location, camera, payments — the things that turn a feature into a habit.
Per user, per week
vs ~3% email avg
App users vs web-only
vs mobile web checkout
Typical post-launch outcomes across recent mobile engagements; benchmarks aggregated from public industry data. Full attribution in each case study.
Whether we ship cross-platform or fully native, the same capabilities come standard.
Flutter, React Native, or fully native Swift / Kotlin — chosen based on what your app actually needs.
Lifecycle triggers from your backend → device. Open the right screen, every time.
Queue actions while offline; reconcile and sync when the network's back. No data ever lost.
Live tracking, geofencing, route optimisation — wherever location matters in your business.
Face ID, fingerprint, passkeys. Single sign-on with the rest of your platform.
Stripe, Apple Pay, Google Pay, Razorpay — wired to your subscription or order system.
Single codebase, native performance, pixel-perfect on both stores.
When your team is already React-shaped and you want code reuse with the web.
When you need the very latest Apple platform features or peak performance.
Material-native, deep system integration, OEM-specific features.
Twelve weeks for a typical first launch. We test on real devices in real conditions before the first binary ever ships to a reviewer.
Personas, platforms, must-have native features. Decide cross-platform vs native.
Clickable flows in Figma. Real iOS and Android variants, not a single mock.
Two-week sprints; backend, integrations, native modules wired in.
Real users on TestFlight + Play Console. Fix what the beta surfaces.
We handle the App Store + Play Store submissions, reviews, and listings.
We've shipped enough apps to know exactly what Apple and Google will ask for. We package the listing, screenshots, review notes — and resubmit if reviewers ping.
Fertility-support mobile app, admin panel, and community forum — with thousands of monthly conversations and a tight content moderation flow.
Read the Antenate story
Typical post-launch outcomes across recent mobile engagements. Full attribution in each case study.
For 80% of apps, Flutter is the right answer — one codebase, native performance, ships twice as fast. We go fully native (Swift / Kotlin) only when you need bleeding-edge platform APIs, AR, deep system integration, or specific OEM features.
Typical timeline is 10–14 weeks from kick-off to App Store and Play Store live, including TestFlight beta. Smaller scope can ship in 8 weeks; larger or fully-native builds run longer.
Yes — same Laravel API, same database, same auth. The app is a client of your existing platform, not a fork of it. That's the whole point of the "complete system" promise.
Yes. Listing copy, screenshots, privacy disclosures, reviewer notes, and resubmissions if Apple or Google pings. You provide the developer accounts; we drive the submission.
By default, yes. Most of our apps queue actions while offline and sync when the network's back — important for field teams, delivery, on-site service work, and travel scenarios.
Most clients stay on a maintenance retainer. iOS / Android put out a major OS each year, and we ship a compatibility update + new-feature pass with each one.
30 minutes. Bring your idea, your existing platform, your launch deadline. We'll come back with the stack, the timeline, and the store-ready plan.